3D game engine design : a practical approach to real-time computer graphics /
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Autor Principal: | |
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Formato: | Libro |
Idioma: | English |
Publicado: |
San Francisco :
Morgan Kaufmann,
c2001.
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Materias: | |
Acceso en línea: | Publisher description Table of contents |
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LEADER | 01085cam a22002654a 4500 | ||
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001 | DCC.dcic000788 | ||
008 | 000606s2001####caua#####b####001#0#eng## | ||
005 | 20151125104110.0 | ||
245 | 1 | 0 | |a 3D game engine design : |b a practical approach to real-time computer graphics / |c David H. Eberly. |
260 | |a San Francisco : |b Morgan Kaufmann, |c c2001. | ||
300 | |a xxviii, 561 p. : |b il. (algunas col.) ; |c 24 cm. + |e 1 computer optical disc (4 3/4 in.) | ||
504 | |a Incluye referencias bibliográficas e índice. | ||
020 | |a 1558605932 | ||
100 | 1 | |a Eberly, David H. |9 022247 | |
082 | 0 | 0 | |a 006.6/93 |2 21 |
650 | 0 | |a Computer graphics. |9 000800 | |
650 | 0 | |a Computer games |x Programming. |9 007871 | |
650 | 0 | |a Three-dimensional display systems. |9 005674 | |
650 | 0 | |a Real-time programming. |9 013574 | |
010 | |a 00055019 | ||
040 | |a DLC |c DLC |d DLC | ||
050 | 0 | 0 | |a T385 |b .E373 2001 |
856 | 4 | 2 | |3 Publisher description |u http://www.loc.gov/catdir/description/els031/00055019.html |
856 | 4 | 1 | |3 Table of contents |u http://www.loc.gov/catdir/toc/els031/00055019.html |
859 | |p 1236 |b BIB. COMPUTACION |