GPU Pro 4 : advanced rendering techniques /

"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geo...

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Otros Autores: Engel, Wolfgang.
Formato: Libro
Idioma:English
Publicado: Boca Raton. CRC Press, Taylor & Francis Group. ©2013
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245 0 0 |a GPU Pro 4 :  |b advanced rendering techniques /  |c edited by Wolfgang Engel. 
260 |a Boca Raton. 
264 1 |b CRC Press, Taylor & Francis Group. 
264 4 |c ©2013 
300 |a xv, 366 pages :  |b illustrations (algunas color) ;  |c 25 cm. 
500 |a "An A K Peters Book." 
520 |a "With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--  |c Provided by publisher. 
504 |a Incluye referencias bibliográficas. 
020 |a 9781466567436 (alk. paper) 
020 |a 1466567430 (alk. paper) 
700 1 |a Engel, Wolfgang.  |9 038486 
246 0 |a GPU Pro four 
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650 0 |a Rendering (Computer graphics)  |9 026503 
650 0 |a Graphics processing units  |x Programming.  |9 026506 
650 0 |a Computer graphics.  |9 000800 
650 0 |a Real-time data processing.  |9 002182 
650 0 |a Digital video.  |9 016012 
650 7 |a COMPUTERS / Computer Graphics.  |2 bisacsh.  |9 030877 
650 7 |a COMPUTERS / Programming / Games.  |2 bisacsh.  |9 038530 
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050 0 0 |a T385  |b .G6887 2013 
859 |p 2181  |b BIB. COMPUTACION